Monday, May 14, 2012
Friday, May 11, 2012
On the Productivity Problem
I took today off work specifically so I could spent today
writing. I did not write a single word until just now, when I wrote, “I took
today off work.”
I had a very productive day, as far as my heart, my soul, my
mind, my body. I read the writing of David Foster Wallace for the first time (a
fact I am both proud and ashamed to admit). I read more chapters of Walden(which has been so life-changing for me, I will not diminish it here with
commentary; just read it, like now). I took a walk, practiced Tai Chi, gave myself a Qi Gong tapping
massage, and ate no meat. I cleaned the apartment and sufficiently snuggled all
three cats. I listened to a Radiolab podcast that made me cry my way through a
sandwich and realize a level of therapeutic purging I did not know I needed. I
did many things today that enriched me as a writer, and yet I did no writing.
I’m having a productivity problem. More specifically, I have
a finishing problem. I feel like Sozi; I am Sozi. I have a million
ideas, each one a seed, and I want to see that tree so badly that I plant them
all in the ground, give them some water, see that first shoot of green, and
marvel—but in moments I’ve found another seed.
I have this fancy notebook and this fancy pen, and I only
write in the fancy notebook with the fancy pen, and I only write in the
notebook fiction or fiction-related ideas. (Other creative types may recognize this
affected ritual in which we find comfort.) It’s my ideas journal, sometimes
drunken rambling diary, sometimes observation record, sometimes organizer and
planner. But it’s all in the name of some present or future fiction. I flipped
back through its pages today and realized I started it almost exactly a year
ago, give or take 11 days. It’s filled just over halfway with seeds, saplings,
and one full-grown tree. Notes for at least four novels are in there, and about
the same number of short story sprouts.
I have to admit that I have three active novels in various
states of undress, and I feel like I am doing everything in the world not to work on them. I have one novel
that is, at this point, 95% done. But I want to work on it less than I want to
do almost anything else in the world, including cleaning the litter boxes of
aforementioned three cats. I really love everything about it, except I hate
that I wrote it instead of something more “important.” I almost can’t work on
it because it makes me feel this crippling self-doubt that I may never be the
writer I want to be, and if I finish and publish this book I am somehow
carving that in stone.
I have a second novel that is fully drafted as a novella,
and merely needs to be extended in accordance with the fully detailed outline
contained in my fancy notebook. Much of the work is done. But the story itself
is extremely depressing and I find I cannot work on it without feeling that the
sadness of the material will seep into the edges of my life and I may lose what
sense of peace and happiness I’ve worked so hard to attain. I also worry that
if I publish such a story I will be bringing sadness into a reader’s life,
instead of hope and enlightenment. Again, I feel like it would make me
dishonest in my most basic intentions as a writer.
The third novel in progress is the least far along. I have a
full outline and a few fragments, but there are more than likely years
of work left on it. Yet this is the one I can’t stop thinking about. I dream
about it. Everything I read or watch on television or talk about over a beer
seems directly relevant to the story I want to tell with this book. In my head
it’s already done, and I am sometimes surprised when I notice only about 10
pages are written down. But every time I feel the urge to work on it, I
mentally chastise myself for not working to finish the others that are so close,
that I am procrastinating from my other work with this work out
of some fucked up fear of success/fear of failure syndrome. . . . And so it
becomes a cycle, and I work on nothing.
Just last week I was telling a friend how I thought I was done
with the short story form and at heart I am really a novelist and I ought to
really just focus on novels. And instead of novelling, I just finished the
first short story I’ve written in years. I also wrote a screenplay, for
crying out loud. I don’t write screenplays. I’ve taken procrastination to a
weird new extreme wherein it is actually making me productive at things I don’t
think I want to do.
Perhaps I finally turned to the short story and the short
screenplay because they were pieces I could finish. I kind of want to
write another short story; I already have the idea. It’s in the fancy notebook.
But, like something near the horizon, I sniff the pressure and doubt on the
wind. If I write two short stories, I really ought to write eight more so that
I can publish a full collection. And if it’s going to be a collection, there
ought to be some thematic thread. Sure, these first two go together, but what
if I can’t come up with any more that match? Why bother writing the second if I
can’t write the third, fourth, fifth . . . ?
So you see the spiral. I believe it’s a product directly
related to my acute awareness of the passing of time, and of my own mortality. It
took me 15 years to put out my first book. I don’t have very many chunks of
time that long left. I don’t actually think it will take me 15 years to finish
my next book, but at this rate, who knows? Maybe it is the fear of success/fear
of failure. Maybe it’s the sophomore slump to the wildly mediocre success of my
freshman try.
I want to say I don’t know the solution. I want to whine
some more, bitch and moan, and google “motivation for writers.” I want to
blame. But I do know the solution. You can see it, a few paragraphs above. The
story that I dream about? The story I wake up thinking about? That’s the story
I need to write. I shouldn’t care that I only have 10 pages done. I can only
write one word at a time. I just need to do that, every chance I get, until I’m
done.
A friend recently asked me for some motivation advice. I wrote back something that may or may not have actually been helpful, but I am positive it reeked from the overconfidence of someone who never ever suffers writer's block--which, as you can see, is patently false. The advice I ultimately ended with was "Write now. Right now." I should take my own advice. And that’s why this post will end so suddenly.
Wednesday, May 9, 2012
Thursday, May 3, 2012
iBook Update
The War Master's Daughter has officially shipped to Apple! It should be available as an iBook about one week from now. I will keep you posted right here.
If you can't wait for the iBook, don't forget that today is the last day to get the eBook from Smashwords for 67% off! Use coupon code SK65L.
If you can't wait for the iBook, don't forget that today is the last day to get the eBook from Smashwords for 67% off! Use coupon code SK65L.
Thursday, April 26, 2012
This Book is Top-Shelf
I just got the exciting news that The War Master's Daughter will be included in Smashword's Premium Distribution Catalog. This increases the book's availability to a variety of outlets, including 32 foreign countries. But most exciting is that it will be available as an iBook as soon as next week! Having recently succumbed to the siren's call that is the iPad, I know this is a market I want to be in. TWMD eBook may also soon be coming to a library near you! Make sure to request it at your local branch.
But in the interim, the eBook is available in a variety of tablet-friendly formats, including for the Kindle Reader. And if you download from Smashwords, you can get your copy for 67% off the list price--this week only! Use coupon code SK65L.
But in the interim, the eBook is available in a variety of tablet-friendly formats, including for the Kindle Reader. And if you download from Smashwords, you can get your copy for 67% off the list price--this week only! Use coupon code SK65L.
Friday, April 20, 2012
The Intellectual Pleasures of Draw Something
My coworker told me, “Download Draw Something and watch your
next 3 hours disappear.” I did exactly that, marveling that anything save
heroin and cigarettes could be quite as addictive as purported. Like 14
million other users, I was immediately and almost irreparably hooked on the
game, which is a colorful, capacitive-screen update of the classic Pictionary.
At first I was rather rudimentary in my drawings—turning out
good-enough hieroglyphs for friends and strangers to guess. Then I took a turn
with an especially creative friend who rendered me a werewolf with more
character than you see on a CBS sitcom. Then on tumblr, I stumbled upon some truly inspired Drawn Somethings.
I suddenly realized this game could be so much more. To paraphrase a statement
I read online but cannot readily source, “Draw Something is like commissioning
tiny paintings from my friends.” Once I got an iPad, I reveled in going
completely overboard to render something simple.
My hours on Draw Something have yet to rival Angry Birds
levels of obsessiveness, but I admit to spending more than a healthy amount of
time playing. All this time has got me thinking about why this game fascinates
me so much. Its addictive properties are well
documented, but my brain has been tickling: Does the game get in touch with something deeper about our minds and our culture? And why do I like it so darn much. So here is some of what Draw Something represents to me.
The Psychology of
Symbolism
I’m a classically trained artist. The number one rule
drilled into my head during my decade and a half of arts education was not to
symbolize. In other words, draw what you see not what you think you see.
Eschewing symbolism was tremendous for my ability to render from reality,
allowing me to excel in portraiture.
But symbolism is exactly what makes art so communicative.
It’s why we can communicate with images that are not photographs—paintings,
cartoons, and Draw Something doodles alike. Our brains combine information from
various sources to create a unified interpretation of an image, even if we have
never seen that image before. Certain shapes, colors, objects, etc. signify
meaning within and among cultures.
Much of this symbolism is learned, through experience,
education, and acculturation. This aspect of Draw Something fascinated me
because it emphasized how I share intellectual and cultural development with
other people (more on this in a bit). But even more fascinating to me is our shared ability to
interpret symbols even beyond what we are taught. For example, it takes just
three marks to make a face.
:)
It doesn't look anything like a face; however, the signifier is undeniable. But it’s not something
we’re taught, like the Pythagorean Theorum; it’s actually a skill we’re born
with. Babies can recognize faces (as distinct from non-faces) at just 3 months
old. Moreover, studies
demonstrate that humans have a unique, inherited, genetic ability to
recognize faces where none should
reasonably exist.
Intellectually, we know this
But our evolutionary
instincts take over and translate the symbol—in case, you know, that face
is someone trying to steal your food or kill your young. It’s also why all
three of these examples work equally well to convey meaning:
In a strange way, I feel like Draw Something is letting me
connect with other people on a more basic level—while also connecting with them
on a more complex level, which brings me to:
Personalities, Predilections
Revealed
When symbols are not hardwired in our brains, diversity in
interpretation becomes the challenge, with varying degrees of severity. Symbols
have vastly changed over time. Think about the cross, which was once a
symbol of a terrifying
death, or the Nazi swastika,
which once symbolized
peace and harmony. With sharing-propelled
pop culture, signifiers changes even faster. And that’s part of the fun.
Playing Draw Something with a diverse group of people can
make the lowest common denominator of symbol rise to the top. Take the clue
“Easter.” It’s interesting that most of
my teammates drew a bunny and eggs. One friend drew the stone rolled away from
the tomb. The word “wreck,” as another example, is a free-for-all.
The interpretation a person chooses tells so much about
their personality that couldn’t quite be seen any other way. It’s a peek inside
the way they interpret words, and moreover, the way they think you
interpret words. It’s a melding of the mind, like Stephen King’s “mind-reading
trick” in On Writing.
Going the other way, you have to know your
audience. For me, a big part of the fun is choosing an interpretation that
will hopefully provide a big of amusement for my partner, as well as get a
correct guess. And I definitely tend to land on the “obscurer the better” end
of the spectrum. I am proud to have friends for whom I could draw something
like this and get a correct answer:

For others, it would look a lot more like this:
I recently realized through a number of contextual clues
that one of my DS partners was likely British. A brief mental retrospective
over our 72-turn streak made me wonder if I would have drawn anything
differently if I had realized that earlier. Then again, I probably don’t even
know what he might
not know. I like to have to second-guess what I may lazily consider
universal; it reminds me that the world is a lot bigger than I am.
The Absence of Words
I mentioned above that I have substantial art training, but
by trade I am a writer.
I read and manipulate words all day long, nearly every day. A forum, no matter
how small, where I cannot use any words at all to communicate is like a tiny
brain oasis.
Definitely part of the fun for me is eschewing ALL letters
and numbers in favor of images and symbols only. It’s the absence of language,
which is at once uniting and dividing. Remove language, and you remove a
lot of the barriers to communication. In my professional life, I write business
proposals and we strive to convey as much information in graphics
rather than in words for the very simple reason that graphics are more
efficient for communicating certain types of information.
Of course, part of the point of Draw Something is that it’s inefficient. While there are no
documented rules, many hardliners pooh-pooh any use of words (or actively call it out). For
my part, I never use words, letters, or numbers, but I won’t quit a game with
someone just because they do—unless it’s seriously blatant. Because what’s the
fun in this?
The second part of the joy I get in the absence of words is
that communication is absolutely reduced to the task at hand—at least until the
latest
update. Previously, your drawing had to speak for itself. And the only
praise you got was a correct guess. If you felt really compelled to applaud
your partner for a particular mini-masterpiece, you could squiggle out an
awkward “Awesome!” with your finger, then trash the drawing and get onto the
task. But that was it. It felt elementary—rudimentary and joyful as finger
painting. But in the days of the like
button, endless streams of comments, and retweeting, I think we’ve all gone
a little too far in our hunger for e-validation. Draw Something was a little
respite from the constant approval mongering. Which brings me to…
The Joy of Creating
in a Vacuum
If I spent a lot of extra time drawing a really special
“Lennon” for you, it was because I wanted to do that—for you and for myself.
Because it was hopefully a little highlight to both of our days. Sure, I may
dash off a quick “bride” before I go to sleep. But in large part, I try to spend
some time on my little doodles. There’s no countdown clock, no extra coins for
getting done faster. In a world where everything seems reduced to its most
streamlined 140 characters, where every task seems multitasked, it’s nice for
me to slow down while I’m drawing for you—and for you to slow down while you
watch me draw it.
More than that, the drawings used to disappear as soon as
they were sent. Sure, you could capture a screenshot (and
many have) but that wasn’t really in the spirit of things. For the most
part, the “tiny paintings” were a fleeting pleasure, shared between you and
your DS partner. I was disappointed that the update not only lets you save your
drawings, but has buttons for sharing them on the social network. The small pleasure
of creating in a vacuum, just for the sheer joy of doing it, has been reduced
like so many other things as a means to get
attention.
The changes brought about by the update didn’t surprise me—especially after the
OMGPOP CEO showed his true
colors, comparing
DS to Information Age behemoths AOL and Facebook. His true motive (not that
I blame him) is to sell as many apps as possible to demanding consumers who
have had their tastes cultivated for them by the prevailing social media, not
to preserve a neat little microcosm of culture—pop and otherwise.
But I still love the game, and I’ll still play for all the
reasons cited above. But I’m keeping it between you and me.
Saturday, April 14, 2012
No Such Thing as Bad Publicity?
I stumbled across this gem of an article today. It is a take-off of a feature article about me and my book that ran in my high school newspaper, The Cry of the Hawk. As a friend pointed out, it appears to have been translated into another language, then translated back into English through an automated app, like Google Translate. I wonder if this is a technique employed by spammy sites like Online-Degree-Diploma to drive traffic to themselves, while skirting outright plagiarism?
I don't quite understand. However I am beyond amused. There is indeed some poignant wisdom in this weird translation, sort of like a bad fortune cookie dictum.
I don't quite understand. However I am beyond amused. There is indeed some poignant wisdom in this weird translation, sort of like a bad fortune cookie dictum.
Writing a main division is a severe try for some determined author, as well as Zupko’s put confidence in was no different. In Apr 2011 she submitted to thirty agents, athwart twenty of them returned a mean form of rejection. Zupko said, “If a solitary chairman is starting to confirm a predestine of my book, it is starting to be me.” She did have it chance.In the words of another friend, "When a content farm bot is translating and then untranslating and then republishing your high school newspaper's article about you, you know you've made it."
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